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It’s a fair assumption. The React part is more about copying JSX and other React concepts (declarative UI etc) but it all boils down to native binaries. The toolchain is also pretty nice. It does hot reloading so you don’t have to recompile the app while building locally. The downside is you get less for free compared to SwiftUI. But SwiftUI also has many footguns and bugs. No free lunch!

Lovely! Thank you

Cheers!

Came here to write this. I am getting much better results from Firecrawl (not affiliated with them, just a happy customer).


As someone who helps keep a site online with a lot of content, I have mixed feelings on Firecrawl.

On one hand, their bots seem much more well behaved than others.

However, running a crawler fleet which is deceptive and evasive in its identification and don't honor REP is no way to build a business.


I'd love for you to kick the tires on https://grubcrawler.dev


fuck firecrawl. they copied my idea by showing interest in my product and then copied it, used their YC money to give it all out for free. fuck nick in particular. I'm still salty over this


"they copied my idea by showing interest in my product and then copied it". What exactly is revolutionary about Firecrawl or your product? Scraping APIs have been around for over a decade.


I was the first to return markdown and use reader mode stuff to strip irrelevant stuff. Theres copying and there's talking to the founder sounding interested to have your team copy what I did in the background. One is fair game, the other is a dick head move.


Not sure about the first claim. But yes, talking to the founder, sharing details and having it stolen is not a good look. Sorry that happened to you.


I think that is a neat idea and it sucks this happened, but how long before somebody simply saw that feature and replicated it? I'm curious, had you considered a deeper moat than that?

This is especially relevant given AI is making this kind of thing easy at an industrial scale. I think we should all be looking for alternative moats.


Sometimes timing is your moat and that's all you need. That being said I'll probably start limiting my public releases to revolve around standards I want implemented.

I'm rethinking the sources of value moats are built around. It seems like the landscape is changing and dimensions such as location, perspective, experience, and attention weigh more than they used to.

> but how long before somebody simply saw that feature and replicated it?

This is a good example. The, idk, "value store" of your org just switched from products and services to the employees who understand your process from a couple angles and can write well.


Tell more. Crawling is not a new idea. How did they abuse you?


Railway is the spiritual successor. Fly is great too. I highly recommend both.


I really like Railway, and have deployed many sites with them, but got worried by their recent funding round. At some point those investment bills are going to come due.


What is the concern exactly? (Product/platform enshittification?)


I bought and tried to use the MP02 as a daily driver. Quite different from where Punkt is heading now. The industrial design is gorgeous, but the software was pretty bad (laggy, unintuitive navigation - Android on such a low powered chip was a bad choice). I can guess why, but it baffles me they didn't jump on the growing demand for dumbphones. If they had just released an MP03 with identical form factor but improved battery life, latency and screen improvements, I would have bought one in a heartbeat.


HTMX is a great choice for an app that only needs forms, validation and partial template rendering, though CSS view transitions are making partials less relevant for server side web applications.

For things with heavy interaction (drag and drop, chat etc.), I find the code to make it work with HTMX is just too clumsy to work with as a mental model.


multicardz is heavy drag-drop ui. totally based on htmx (I still need to get data from a backend, I use htmx to do it for a number of reasons.)


That's exactly what the article is saying.


I learned so much from this site- including that so much education comes from being prompted to ask the right questions.


Not an ad! This is what I use.


Success rate depends on many factors (risk of failure, your value to the business, complexity of the ask), but it's definitely on average much higher than 5% (I sell this technology and look at the results many times a day).

> Companies need to stop looking at customer support as an expense, but rather as an opportunity to build trust and strengthen your business relationship.

This is bang on. But unfortunately many companies have top down mandates to drive costs down (without backstops for LTV retention) and they look at top line growth as separate from OpEx. It's weird and broken, but it's a side effect of the common organizational structure of most enterprises. There are companies that do not look at themselves divisionally as CX, Sales, Product, Marketing etc. and the ones I can think of do have very high NPS (apple comes to mind).


>but it's definitely on average much higher than 5% (I sell this technology and look at the results many times a day)

I think you'd have a very hard time accurately estimating a true success rate because of the number of people who will just bounce off and give up after a maybe successful response. There's no real way to know whether the response really solved their problem other than doing surveys. But survey responders aren't a random sample.


I tried to follow many different tutorials on getting Diablo IV set up using CrossOver but never could get past Blizzards automatic patches that break it.


Did Blizzard ever give a reason for not supporting Macs? They used to be really good about supporting them (I played a lot of WoW on one for years with zero issue). Guessing the extra effort required to support ARM didn't make financial sense?


I'm sure there are plenty of up and coming development studios that are more than happy to create a product that can run on multiple different machines.

Blizzard got derailed by Activision and probably cannot be saved now after at least a decade of solid management into the ground.


WoW still has decent Mac support, even on Apple Silicon.


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