You're never going to win this argument, most of the people who post here have never actually shipped a product themselves and only work on isolated features and others have to handle / manage all of this for them so they have no real understanding of what it takes to do it
the other crowd that pretends otherwise are larping or only have some generic open source project that only a handful of people use or they only update it every 6 years
Probably because there is no "truth" here, only subjective opinion, there is no "winning", only "learning" and "sharing".
I could ramble the same about how "people relying on data never shipped an enjoyable thing to people who ended up loving, only care about shipping as fast as possible" and yadda yadda, or I can actually make my points for why I believe what I believe. I do know what I prefer to read, so that's what I try to contribute back.
Nobody actually cares "what it takes to do it", that's not our problem. You're not entitled to knowing even a single bit of information about us without our consent. Try innovating a way to do it without spying on people.
You could hire people to be testers and pay them for the analytics, I think they would even allow you to record the screen if you paid well enough. The problem is that you do not want to pay or get consent, you want to grab the data for free and without permission and without people realizing what you do. And such kind of people deserve much worse treatment than they are treated today.
If your goal is to create something you enjoy, do not labor over the process of how you do that, try everything, be a kid again, simply lose yourself in the joy of that thing, even if it contains "using ai" it's not a bad thing, it's merely another tool, like your DAW or photoshop.
Also, lastly, have fun, be frustrated, get angry, be excited, be mad.
Making music is fun, you don't have to make the process harder.
It depends on what you're trying to build to be honest. For simple tasks Orloj can be a little overkill but it really starts shining when you are trying to setup large task flows that need many agents/tools/policies. Working with Terraform/Kubernettes for years gave a lot of the inspiration for the gitops side of things which we think fits naturally with how agent systems work.
Here is the list: Their statement lists several games that were available on Steam, which include BlockBlasters, Chemia, Dashverse / DashFPS, Lampy, Lunara, PirateFi, and Tokenova.
What's the overhead in terms of time and whats the actual mechanisms for provability? Additionally, what breaks because of this, surely there are downsides to Extreme Typo Phonetics correction.
the other crowd that pretends otherwise are larping or only have some generic open source project that only a handful of people use or they only update it every 6 years
reply