> There's something here about the aesthetics of open-ended discovery versus the pleasures of achievement, I think, perhaps in something like a fractal sense.
This is why INSCRYPTION was such a hit. You learn the game rules, and as you figure out the game loop, bam! you get a whole other game layered on top.
A game loop is necessary to create any game that’s not purely narratively based, but the secret sauce is to hide its seams well enough and integrate it with the game world (DARK SOULS and the cycle of death being a whole part of the story, Outer Wilds)
Or go meta and break the player’s expectations like INSCRYPTION did.
Maybe your natural “exercising window” is during working hours.
I am overweight and sedentary, but around 10:30am, after 90 minutes of work, at my sharpest moment of the day, I often get the desire to just take a break and get some fresh air for an hour. Thank heavens I work at home and with no boss, or I would miss that little walking session, as it’s usually the busiest, most productive time window of the whole day in a regular office.
To engage with your question, the only way to truly, objectively ‘add value to one’s life’ is to become intimately familiar with them, their habits and everything they do on- and offline to understand what they need. This is the entire modus operandi of the current ad industry.
Same reaction of mine as well. I mean, how do you even fck up this way? ... I dont know why, but, this is giving me vibe-coded vibes.
Developer might have prompted to include some signature (definitely they didn't use this word, or else AI would not have messed this way) to verify the webhooks as being coming from legitimate source, and AI probably went ahead with the secret key itself :)
There's plenty of sociopaths and people with not a lot of disposable money, but my theory is that as we (gamers) get older, richer, and with less available time, we will prefer the short and sweet experience over the 100+ hour game loop.
I know that's the case for me, and one of my favourite pastimes is install the little games from itch.io, which average at 10 minutes long, and just enjoy the naivety and craft that never overstays its welcome no matter how uncooked it is. You can have too much of a good thing; once I really cared about getting enough enjoyment/dollar, these days I'd rather spend $20 dollars for a good 2 hour experience, than find myself bored after 15 hours of the same.
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