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For me, even with very few windows open (but more than 2) a tiling window manager is superior because of the keyboard-driven directional navigation (Super+[hjkl]) instead of the unidirectional Cmd+Tab.


Openbox has the same type of directional window navigation based on the relative positions of the floating windows


You're overthinking that.


I think this game is a bit different than http://gabrielecirulli.github.io/2048/ Take a look at this situation:

   ___________________
  |___2|____|____|____|
  |___2|____|____|____|
  |___2|____|____|____|
  |____|____|____|____|
in the original the result of going up would be

   ___________________
  |___4|____|____|____|
  |___2|____|____|____|
  |____|____|____|____|
  |____|____|____|____|
but in this game it's

   ___________________
  |___2|____|____|____|
  |___4|____|____|____|
  |____|____|____|____|
  |____|____|____|____|


This bug is now fixed! Thanks for pointing it out!


no score too! :(

how am i suppose to know when i break my own record [i.e. 3012 - never got passed 512 on the tiles]


I'll look into adding this. (I think I'll have to add it to the bash wrapper.)


Score is now implemented -enjoy!


thanks!

edit: you broke it :(


Fixed! The score is now calculated as the sum of all merge results (like the original game), instead of the sum of all cells (like I was doing).

As a bonus, the score calculation is now done in pure sed.

If you notice any other issues, please let me know!


thanks


One final gameplay tweak: there's now a 90% chance that a newly-spawned tile will be a "2" and a 10% chance that it will be a "4".

The gameplay should now be identical to the original 2048.


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