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For 3D the biggest improvement is you have more pixels to render objects at long distance, which is huge for games with large camera viewing distance. For example, you can spot enemy much easier in Battlefield.


I see your point. I guess it also requires much larger screen. Because if 1 pixel man will be moving on my 27-inch fullhd screen, even though on 4k display it will be 4 pixels, it still be same physical size and not much easier to notice :)


It will be 4 pixels of different colors though, making it easier to distinguish the shape of the object.


Personality is deeply ingrained and hard to change but not impossible. Off the top of my head things that can change personality include going to jail, military service and long term unemployment.


I noticed a shift in my personality pre-military vs post-military. Before the military I was excessively patient, but now I find that I'm more irritable and slightly less forgiving of others.


Anyway to watch from the beginning?


I think keynote will be later avaialble somewhere on oculus related channels.


The article discusses a proposal to add new functionally to part of the standard library, which just happen to mimic a monadic interface. I fail to see how it even affect the language.


Is it just me but simcity was the best game I played in 2013, maybe I am just new to the genre, but it was like playing video game for the first time.


It's just you. SimCity 4 / Rush Hour is widely regarded as better. Give it a try: http://store.steampowered.com/app/24780/

Allow me to lift a review: "While you cannot build crazy windy roads, SimCity 4 is perfect for building a city with grid street plan and you'll get everything you didn't get in SimCity 2013: huge maps, multiple entrances, zoning lots, detailed statistics/graphs/budgets, multiple transportation options from subway, elevated train, freeway, toll gates... the list goes on."

Heck, I think even SimCity 3000 will give you more raw City to play with.


"Under more conservative (realistic) assumptions, multicore scaling provides a total performance gain of 3.7× (14% per year) over ten years."

so in 10 years haskell maybe as fast a C/C++ program without parallelism, not exactly my definition of future proof.


But what if single core performance increases stop completely? In that case, parallelism wins out in the end as you keep adding more and more cores, given a problem amenable to parallelism.


they are unfashionable not because they are written in C/C++. Programming at the end of the day is just not that hard, what is hard is domain knowledge, you can write a compiler in any language.


The girl forgot to mention exception safety on the class A slide, no hire.


The constructor also wasn't tagged explicit.


If B() is noexcept then A() is actually exception safe. The only thing which could happen would be bad_alloc but then v does not have to be deleted any more.


Right, like what happens with the memory allocated for px in situation like below, if new ClassY throws?

A::A() : px(new ClassX), py(new ClassY) { }


lol yeah But she is a C programmer you know ? ;)



use C++ to teach programming should be considered a crime. You simply don't give people who just got their driver license a truck to drive, not only will it suck out all the fun but also likely get the person killed in the process.


Oh, pish posh. Lots of people started with C++ and they're just fine. Sure, we had our share of segfaults and memory leaks, but it's better to learn what it is and how to prevent it early on rather than hide from it forever.


True, but starting from C makes more sense. C++ would be fine as a second language.


Actually, I agree with that.


It's not just a truck. It's a truck whose steering wheel is a chainsaw. And you are holding the chainsaw the wrong way.


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