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How In-App Purchases Have Destroyed the Game Industry (baekdal.com)
4 points by aaronbrethorst on Jan 13, 2016 | hide | past | favorite | 3 comments


This covers mostly the pay-for-gems model of scamming, which is certainly a big part of the problem.

Another problem is that it is hard to find "complete" games now. Years ago, you could play a game for literally 200 hours and still not see everything. Now, for the same price, you get what feels like about 40% of a real game, and a series of ten-dollar "downloadable contents" fill in the rest of the game that you should have had.


Yeah, mobile games are crap. If you want to play portable games get a Playstation Vita.

The console and PC games industry looks pretty healthy in term of creative output these days, both at the high end and the indie level. I am not worried, and the fact is there are enough Xbox 360 and PS 3 games you haven't played yet that you can be playing games for years.


They are only crap if you want free to play, still plenty of good premium games out there.




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