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I'm afraid that I'm essentially nitpicking here, but the games don't really compare that linearly.

For one, "insane micro" was around before SC2 and was more of a deciding factor in BW than SC2. For instance, if you pay attention and analyze pro games you'll notice that macro (the boring repetitive work) that you think was flushed out from BW was actually just translated into other, equally monotonous tasks in SC2. Also, SC2's fights (outside of early skirmishes) are MUCH more based around creating concaves or fighting in favorable positions, and not actual micro. In BW micro is far more of a deciding factor in fights. (see: any pro-game fight consisting of supply over approximately 120 aka deathball)

Another thing, MarineKingPrime didn't really "invent" marine micro, he just excelled at it. And SlayerS isn't a player, it's a team name.

For the last part regarding optimal resource management and exploring timings and makeups, build orders have been virtually completely fleshed out and maximized. There really isn't much that say, 1000 APM (just a stupidly high impossible number to represent computer APM) could do that 300 APM (pro player human APM) couldn't in terms of gaining an early advantage in build orders.



> And SlayerS isn't a player, it's a team name.

I think the parent comment is fair. At MLG Anaheim in 2011 SlayerS unleashed their TvZ blue flame build and slaughtered with it. Blizzard nerfed it pretty hard fairly shortly after it. 3 of top 4 were SlayerS and they almost excessively used that build against Zerg. http://wiki.teamliquid.net/starcraft2/2011_MLG_Pro_Circuit/A... http://www.majorleaguegaming.com/news/anaheim-starcraft-2-re...

As a Zerg player at the time, I remember the frustration of having to deal with that.


Yes, very nitpicky. MarineKingPrime didn't invent marine micro but he was known for it/popularized in the early GSL seasons before it became a standard tactic. SlayerS (the team) dominated MLG Anaheim with blue flame hellions and basically caused them to get nerfed if I recall.


I don't believe he's being that nitpicky. Brood War had a lot of micro, including marine micro...

Boxer (SlayerS_Boxer is who I think you are referring to, as he also played starcraft 2) was well known for having really insane marine micro in the community before SC2 even came out. Starcraft 2 was just way bigger in the west so more people over here associate MarineKingPrime with micro than brood war pros.

e.g. https://www.youtube.com/watch?v=WJp0t9n8DWk


I guess what I was trying to say, in general, was that since SC2 required less micromanagement of your macro (auto-harvesting, etc), players had more free time to spend on unit tactics.

In GSL season 2, MarineKing showed that stimmed marines could counter banelings. Then the rest of the playerbase quickly adapted his tactics.

At MLG Anaheim (2013), the SlayerS terrans (ie multiple members of the SlayerS team) placed 2nd, 3rd, and 4th and destroyed all zergs with their blue flame hellion play.

Those are just two examples of the sorts of tactics that once discovered are quickly assimilated into the metagame and quickly go from innovative to standard play. So my hope was that AI could speed up the pace of tactical innovation.


If there's no APM limit you can do things like micro every worker's resource gathering. See http://www.teamliquid.net/forum/brood-war/484849-improving-m....




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