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Nothing is going to change, there are to many stars in to many programers eyes, when they here games-industry. They literally can afford to burn the best talent, knowing it grows on tree for cheap for them.

Its the same thing why model agents can harass or molest young woman, while they literally allmost starve to death to be in a industry they can only work in for 15 years and will never earn more then the basics to live.

These actors are irrational, and there is a cornucopia providing new ones.

Best idea to dry this swamp is for other industries who lack talent- to provide a dual path- meaning- if you come to work for us, we will teach you also the tools of the game-design trade- and provide you with a chance to parallel realize the game of your dream in a sabatical.



Creating a modern full-fledged "game of your dreams", even if not AAA, can take years if not decades when you're going alone. People join development studios so that they actually have the chance of finishing a project in a reasonable timeframe and so that they can focus on one or two disciplines.


You are totally right- it takes decades.

But lets face it - in a company- there are two or three people doing the game-design, the others usually get not even a chance to contribute.

They are put into a silo, connected to a part of the pipeline and start crunching until the ilusion wears off. Even if you get a chance to realize a idea- in a modern title, the fear of risk, sees to any new concept that it is marginalized.

So even if it takes years, i think by now, its far more realistic to produce a title as a indy dev or open source dev by now.

Had I the heaven's embroidered cloths,

Enwrought with golden and silver light,

The blue and the dim and the dark cloths

Of night and light and the half-light;

I would spread the cloths under your feet:

But I, being poor, have only my dreams;

I have spread my dreams under your feet;

Tread softly because you tread on my dreams.




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