None of those things really matter to the target audience though. Freesync doesn't have much use when you're working with static images or videos with a fixed frame rate. When you're editing video, you want your refresh rate to equal the frame rate of your video (or a multiple or it) to avoid judder and interpolated frames. A refresh rate higher than your frame rate, but not an even multiple of it, would be worse than running at the same rate as the video. Running it at an even multiple of the frame rate may provide some benefit, but it is marginal.
The pros are mainly concerned with color accuracy and gamut, neither of which gaming displays are known for.