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Very true. Another upside of deriving all timing from actual outputted samples: If your application have a sequencer which does "bouncing" (i.e. generating a recorded file, or similar, from the project) you can just run the sequencer as fast as possible in a loop which just writes audio to a file without any concerns about real time, etc.


Good point. It really depends what’s the use case but as your suggested... time is relative. :)




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