You can already communicate between apps without going through the kernel by using shared memory - with a much higher bandwidth. And even just the regular write/sendmsg/etc calls are probably more efficient despite going through the kernel due to being able to carry much more bytes.
This was really just a good joke touching how the game industry in the past used non-common hardware features for optimization purposes.
This was really just a good joke touching how the game industry in the past used non-common hardware features for optimization purposes.