That's the part where I stopped reading... That'd be fantastic, I hope it happens. But... Wine's been going for at least 20 years, and the last time I tried, it still had major problems. Unfortunately for Wine, Microsoft keeps adding APIs. Even more unfortunately, their architectural sense leans towards "shove all the internal complexity onto the developer". I assume it is harder to re-implement a lousy architecture than an elegant one. At least Cocoa is fairly well thought out and mature. But, it's still a lot of code to write.
Just wait until they get to CoreAudio, though, hahaha! Not at all clear how that's supposed to work, and good luck if you want a sample rate that's not the default. Oh, and don't ever change anything about your environment once you've got it work, like, say, the operating system version.
It depends on the application you're running. Wine works perfectly well for many applications and games. Just because it's not perfect doesn't mean you should stop trying.
Note that Wine runs Windows binaries, whereas what this project aims for is source compatibility. That at least means you aren't at the mercy of ABI versioning, though you wouldn't be able to 'run' a macOS app you found online.
One thing that Apple does better than Microsoft is not caring about apps using private APIs. You can use them, but you're on your own, and expect your app to break on the next major release.
Just wait until they get to CoreAudio, though, hahaha! Not at all clear how that's supposed to work, and good luck if you want a sample rate that's not the default. Oh, and don't ever change anything about your environment once you've got it work, like, say, the operating system version.