I wish they’d abandon the annual release cycle. At this point I’d argue even the iPhone is mature enough that annual releases are more hindrance than help, but this is certainly the case for the Mac.
> The Mac UX team is being led by amateurs
At some point it appears software design at Apple was taken over by someone who thinks that hiding controls behind hover states and overflow menus (such that you can’t actually see what an app can do without discovering it by accident) counts as making the software simpler, when in fact the opposite is true.
I wish they abandon userfeature release. Apart from UI changes like Dark Mode, I cant remember a single new feature from the past 5 - 6 years that I used on macOS.
There is no need for user feature as marketing. Bug Fix, Security Update, Performance, Drivers, API update are good enough.
To the point I am thinking, OS UX are near the end of the S curve. It is pretty much done.
> At some point it appears software design at Apple was taken over by someone who thinks that hiding controls behind hover states and overflow menus (such that you can’t actually see what an app can do without discovering it by accident) counts as making the software simpler, when in fact the opposite is true.
when design is done for marketing purposes, that is what you get
I think the every 6 month minor release cycle Windows and Ubuntu have converged on is probably the right one. You can't actually do enough stuff in a year in something like an OS to justify a major version upgrade.
> The Mac UX team is being led by amateurs
At some point it appears software design at Apple was taken over by someone who thinks that hiding controls behind hover states and overflow menus (such that you can’t actually see what an app can do without discovering it by accident) counts as making the software simpler, when in fact the opposite is true.