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You don't have to work for someone else, but you do need to work. It is how humans function, how they gain fulfillment and happiness. Especially with respect to completion. That's why the virtuous side of video games can dig someone out of depression. Setting a goal, working at it, meeting it, and pursuing the next one is the antithesis of depression. The negative side of games comes from the addiction cycles built into many of them... but I digress. It would be better to set goals in real life, work to meet them, then set the next goal. You have tangible results: a clean room, a meal cooked, a fence mended, a yard mowed, a chair built, a sale made, a customer served, and yes, payment earned.

The "movement" may intend to be about "meaning" and "exploitation," but the likelihood it turns into being about transfer payments and forcing people who do work to support the leisure of those who have decided they have a "right" not to is fairly high. I say this because it's happened before.



Everyone works for someone else. You can work purely for yourself, but if you don’t have a customer you will starve.

Even a solo company works for other people - it’s just that they can fire bad customers and it doesn’t take away their entire income. This is a much different power dynamic than an employer employee, but you’re still working for someone else (customers or investors) or you’re not bringing in money.




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