For example, for 2d mesh generation:
http://www.cs.cmu.edu/~quake/triangle.demo.html
He also solved the problem of degenerate cases (e.g. four vertices exactly on a circle) with adaptive precision floating point arithmetic.
For example, for 2d mesh generation:
http://www.cs.cmu.edu/~quake/triangle.demo.html
He also solved the problem of degenerate cases (e.g. four vertices exactly on a circle) with adaptive precision floating point arithmetic.