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I want to like Stride, but the documentation is so sparse I had a hell of a time getting anything working.

Plus you need to use a PC to develop.

Now I'm thinking Unity assets could be adapted to work with Stride since both use C#. If so, switching from Unity to Stride won't be so bad.



Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride.

Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with other things from the Unity asset store you could run into licensing issue. But I don't know the details about that, might even vary from asset to asset.

Stride has pretty good written docs, for an open-source project. And there are quite some video tutorials on the docs page too. And there is also: https://doc.stride3d.net/4.0/en/manual/stride-for-unity-deve...


As far as I can tell, as long as you pay for a unity asset and you don't just resell it by itself, you can use it in whatever way you want.

For example, if there's a nifty networking library for Unity and I adapted to use it somewhere else, as long as I don't resell the library, I should be fine. Practically I can't imagine an asset store author suing you for using the asset in a non-unity project.

I do vastly prefer a single language engine like Stride, versus Godot which supports visual scripting, GD script, and C#.


Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications.

What's the name of the networking library you mentioned? I'm interested in that myself...


I was actually thinking about this, which is an MIT license library.

https://github.com/proyecto26/RestClient

I strongly suspect this could be ported over to work in stride.


Nice one, thanks!




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