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I currently started a basic iOS project with SwiftUI and it is just utterly painful to work with. I kinda hate mobile development because of this reactive roadmap shit. Why would anyone code a UI. I’m old now and I realized I’m getting resistant to changes.


I started off, writing device control stuff.

There's a lot of similarity between that, and UI work.

I trained as an artist, way back in the Paleozoic Era, and that gives me "airs" about things like graphic design, and data presentation. I've spent a good part of my career, unlearning that crap. I'm usually best off, leaving the defaults in place, if possible. I write about that here[0].

I think that UI needs to be treated as seriously as possible. It should not be an "also" thing. I think it needs to be the starting place for the work, and I tend to develop UI pretty quickly, in my work.

I feel like SwiftUI still needs a lot of fine-grit sandpaper. I have every confidence that it will get there, but I don't feel confident in committing any project at scale to it.

[0] https://littlegreenviper.com/miscellany/the-road-most-travel...


Thanks! It was well written. Makes sense, I came from Android development and UI/UX is really important to get right the first time.




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