Those Rust bindings are a joke for any serious Windows development.
If you feel like C++/WinRT development experience is bad, good luck with Rust/WinRT.
And since it is the same team leads, which clearly have proven that they don't care about developer productivity, given how they have managed the C++/CX to C++/WinRT transition, I wouldn't wait too much out of it.
If you feel like C++/WinRT development experience is bad, good luck with Rust/WinRT.
And since it is the same team leads, which clearly have proven that they don't care about developer productivity, given how they have managed the C++/CX to C++/WinRT transition, I wouldn't wait too much out of it.