>I don't care if I'm seeing through a camera and screen or through a transparant piece of plastic. What I care about is image quality, distortion, FOV, latency etc.
There is currently no camera/display tech that is remotely close to delivering dynamic range, latency, refresh rate, and resolution anywhere close to what our eyes can perceive.
>>Not to mention the fact that people around you can’t see your face either.
>When I'm working I'm not sure this is a huge deal.
It is certainly a big deal for many people to be able to maintain eye contact with people they're speaking with in person.
>Ah. I get it - you're assuming there's other people in the same room as you! Why would you make that assumption for this device?
I think you are the one making several constraining assumptions here:
1. this device is just for work
2. most people work physically alone
3. in the rare instances that people work together, they almost never look at each others' screens
Re: 1, OP's vision is that AR goggles may ultimately supersede displays entirely, which would make it difficult to do things that most people commonly do today, like show their friends things on their phone.
Re: 2, this is also not true; as of February 2023, it's estimated that 30% of all office work occurred remotely [0].
Re: 3, this is also not true, especially outside of the tech industry, where people collaborate in-person on documents/spreadsheets/presentations all the time.
I see a whole host of impractical impediments: knowing Apple, only Apple glasses will be able to have a shared reality experience, so all the people in the room with non-Apple glasses will be left out. There will also be version incompatibilities as the tech evolves, leading to a whole host of awkward scenarios: "sorry friends, I can't show you this funny video, I have the iGlass 5 but you guys only have the iGlass 3, and you guys have Samsung Galaxy Glass." Furthermore, since these glasses will have to be networked, you'd likely need a separate pair for work and personal life, which creates a host of incompatibilities ("sorry coworker, I can't show you my photos from the weekend, since I took them with my personal glasses and you only have your work pair on you.")
> OP's vision is that AR goggles may ultimately supersede displays entirely, which would make it difficult to do things that most people commonly do today, like show their friends things on their phone.
This is the context I missed. I wasn't thinking "all day" usage - but then I don't see that being especially feasible even for transparent AR for quite a while (for different reasons).
Honestly, I think you're just pulling some of these user preferences out of nowhere. Or at least you're greatly underestimating what is acceptable. Its not like people don't use sunglasses and ski-goggles. Eye contact is nice but proven to not be necessary in many many cases.
The reason a Quest Pro is a pain is the weight and passthrough quality. You get used to not seeing someone's eyes fairly quickly.
>3. in the rare instances that people work together, they almost never look at each others' screens
This is a huge one but I think its a workable problem. Hopefully Apple lets you 'cast' your screen to others for a shared experience. It makes a huge difference.
There is currently no camera/display tech that is remotely close to delivering dynamic range, latency, refresh rate, and resolution anywhere close to what our eyes can perceive.
>>Not to mention the fact that people around you can’t see your face either.
>When I'm working I'm not sure this is a huge deal.
It is certainly a big deal for many people to be able to maintain eye contact with people they're speaking with in person.
>Ah. I get it - you're assuming there's other people in the same room as you! Why would you make that assumption for this device?
I think you are the one making several constraining assumptions here:
1. this device is just for work
2. most people work physically alone
3. in the rare instances that people work together, they almost never look at each others' screens
Re: 1, OP's vision is that AR goggles may ultimately supersede displays entirely, which would make it difficult to do things that most people commonly do today, like show their friends things on their phone.
Re: 2, this is also not true; as of February 2023, it's estimated that 30% of all office work occurred remotely [0].
Re: 3, this is also not true, especially outside of the tech industry, where people collaborate in-person on documents/spreadsheets/presentations all the time.
I see a whole host of impractical impediments: knowing Apple, only Apple glasses will be able to have a shared reality experience, so all the people in the room with non-Apple glasses will be left out. There will also be version incompatibilities as the tech evolves, leading to a whole host of awkward scenarios: "sorry friends, I can't show you this funny video, I have the iGlass 5 but you guys only have the iGlass 3, and you guys have Samsung Galaxy Glass." Furthermore, since these glasses will have to be networked, you'd likely need a separate pair for work and personal life, which creates a host of incompatibilities ("sorry coworker, I can't show you my photos from the weekend, since I took them with my personal glasses and you only have your work pair on you.")
[0] https://thehill.com/policy/technology/3862069-nearly-30-perc...