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> So if Godot devs stop working on it you're stuck with a project with zero support. Good luck developing it further instead of focusing on your game. > > The same goes for his very own product.

The same goes for Unity and Unreal.



But without the option to continue development. In the case of Godot, the rest of the community would probably fork it and continue development.


You can even do it yourself without waiting for someone else to do it for you.




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