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I played doom recently on Linux. I have almost all the original wads from Doom box set. One thing that struck me is how fast you can move in that game. But the not being able to look up can make it a little wierd.

I like simplier story games sometimes. The uncharted series I thought was fun, you get 2 weapons and maybe some grenades. Lots of cut scenes.

Compared to some of the inventory and level up trees I have seen it was refreshing. Watching my partner play fallout 4 I was amazed at the inventory management required.

On iOS when I need a quick game, I’ll play plasma sky which is a modern galaxan style shooter.



yeah that's why many modern FPS are considered walking simulators.

Back in the day, e.g. quake 3 arena, flying, jumping, always running was exhilarating.

Nowadays... cut scene, NPC hand holding, fake action to tutor... I get it, they lose less people from research groups, at the cost of the real gamers that know the basics.

Also the art team literally spent a month on a room that you can just jump through? What a waste, no, the player has to be stuck here for a solid minute, walking slowly, bobbing the camera side to side etc.

I'm convinced that to have games that people fly through quickly, you need either procedurally generated content or PS1 and older type graphics. With realistic graphics, it's impossible, unless it's a closed-room situation.


>But the not being able to look up can make it a little wierd.

Install GZDoom over it. You're welcome.

https://zdoom.org/downloads




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