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Never dug deep into Bevy's subcrates, but does this mean you have more control from the JS side? (e.g. when I want to interlace the main loop tick with something from the JS side)


https://github.com/sanspointes/bevy-wasm-api someone in the Discord mentioned they were playing around with this idea a couple of days ago. No idea how well it works though.


Much appreciated!


Oh, I my case, I was actually creating a “headless” game, where my graphics were just in HTML and CSS because I’m more artistically enabled to make things using those instead of OpenGL!

And because I’m weird!




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