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It's offensive because, even if you're on her side, you're displacing responsibility from the offender. It's not her job to individually confront and educate every condescending PR rep. That's a grind, and also only effective on a micro-level. By writing another piece on sexism at E3, she contributes to the ever-growing pool of them; the more the community is aware of such behavior, the better equipped they are to recognize it when it happens.


But isn't that just practicality? Stepping completely away from this specific case, I have found that people that are the most effective in changing things are the ones that say 'I think it's your fault, but I'm going to fix it anyway'.

Naming it like this article is obviously important and I also don't think anyone thinks she is in any way responsible or in the wrong (quite the contrary) but the most effective way to make an offender change his (or her) ways is to simply communicate with him (or her).


Yes, but there are a lot of factors that play into that communication. We make assumptions that the other party is amenable to change, or that the offended is an effective communicator in these one-on-one scenarios. I think it's unfair to think that these ideal conditions are in place for all of her interactions.

The article shares an experience of being marginalized, and we're focusing on what she could've done to feel more welcome where she felt unwelcome. By continually suggesting that she stand up for herself, we're creating an atmosphere that basically says, "It's on you," which further marginalizes her. Despite best intentions, it's treating her like a problem and distracts from the greater problem of condescension towards women in games.


I don't mean to suggest that it's somehow her fault that that's how the PR guy thinks. Obviously, that's preposterous. I'm also not saying that she needs to give a 15 minute presentation on sexism in the video game industry to every PR rep at E3. A simple "Dude! Give me back the keyboard!" would probably suffice to solve the immediate problem of not getting to play the games she needs to play.

Yes, the article is an important part of effecting a macro-level change to the industry culture, but it's of minimal help in solving the micro-level problem at hand. That's all I'm saying.


She didn't write this article to complain about not getting to play games. The point is that there is a common problem amongst male game employees, and people should know about it. I'm saying that it's legit to want to take on the macro over the micro, and that she has no obligation to address the latter. I believe in picking your battles.




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