I am working on Sciter.GLX - Sciter Engine (HTML/CSS/JS) combined with OpenGL runtime working on all platforms, even on those that do not support OpenGL natively (e.g. Windows/ARM and MacOS).
Sciter offers access to OpenGL as by WebGL/JS as by native OpenGL API access.
Idea is simple: pretty much any 3D application needs some form of 2D UI/Chrome.
And so Sciter.GLX provides just that - HTML/CSS/JS UI with <webgl> islands.
Sciter.GLX is also about direct support of as Wayland as X11 on Linux.
Sciter offers access to OpenGL as by WebGL/JS as by native OpenGL API access.
Idea is simple: pretty much any 3D application needs some form of 2D UI/Chrome. And so Sciter.GLX provides just that - HTML/CSS/JS UI with <webgl> islands.
Sciter.GLX is also about direct support of as Wayland as X11 on Linux.
Check preview: https://sciter.com/sciter-glx-generation-4/