Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
undefuser
10 months ago
|
parent
|
context
|
favorite
| on:
GPU-Driven Clustered Forward Renderer
have you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.
logdahl
10 months ago
[–]
Absolutely! I think this would likely be the next step.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: