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I replied on a sibling thread.

However I would point out that before Unity took off, jMonkeyEngine had a good following.

And since reference counting is also garbage collection from CS point of view, I would add Swift with the game development kits, however that is pretty much Apple only, thus not really the same league.

Microsoft unfortunately since XNA, the whole DirectX team has been anti .NET, they didn't even provided Windows Runtime Components for .NET Native, even though it would have been relatively easy to do so, as it is based on COM (plus some extras).

The moment key people responsible for XNA left the building, it was done.

https://youtu.be/wJY8RhPHmUQ?si=QvtVZHhB6ZhT95eT



jMonkeyEngine is on my list of things I want to do a project in. I hope it continues to get support. It might be better for 3D than Godot (based on hearsay anyway)




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