Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think it's largely even simpler than you say:

They copied everything. They stopped even trying to think up a new idea.



It wasn't the copying, it was the culture of AB split testing everything that killed them. AB (or multi-variate) testing can help improve an already successful product, but I'm not convinced it can build a good game from scratch (or from copy). A culture of design by AB split testing killed any chance they had at creating another breakthrough game.

Sending out emails to select users about possible future games, and counting click throughs as votes, with the idea of building the game with the most votes is probably doomed to failure. They double-downed on that strategy, brought in a bunch of MBA types (not evil people, but not great game designers either) to statistically manage game development. It can't be too surprising that great games aren't built that way, and a game company without great games can't survive forever.


The Steve Blank / Lean Startup fan club here would disagree with you.


I don't think copying is the main reason of failure. Probably if they copy WoW they would be more succesful.


$100s of millions (or more) were spent trying to copy WoW by many companies and almost everyone but blizzard failed miserably.


With a lot of them, though, the problem was that $100s of millions were being spent. MMO games--even niche ones--have guaranteed revenue; the problem has always been making a profit after incurring such high initial development costs. You fix this by making games for cheap--Korea is pushing cheap MMOs out by the dozens, and they're all turning tidy profits.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: