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Had I the time, I would create a framework for building RPGs.

RPGs are hard because they require huge amounts of writing and art assets along with a farly complicated code base to allow for all the interactions.

I'd focus on creating a generic framework that would allow an author to write their game, define the rules in a simple DSL, choose from a set of standard art assets (or plug in their own).

The idea would be that no coding would be required, and weather you are creating a turn based game like fallout, or action game like Diablo it would all fit together.

So the author would provide their dialog, their quests, their item definitions and rules, and be able to generate a game playable on multiple platforms.



Pre-built algorithms for procedural content generation would be a must-have!




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