> If you are "going indie" you have to think about your real motivations -- are you building games to make a profit, or are you building games that you want to play but do not exist?
This. The latter, indeed, always make the best games. But if yer making this game because you want to make a living making games, push ads, track phone calls, pull down people's address books and sell that shit, after pumping fake downloads and such. If you want the money to fund the game you really want to make, just go full on evil, no half measures. You can be nice on the game you really wanted to make, when gameplay can float it on its own.
This. The latter, indeed, always make the best games. But if yer making this game because you want to make a living making games, push ads, track phone calls, pull down people's address books and sell that shit, after pumping fake downloads and such. If you want the money to fund the game you really want to make, just go full on evil, no half measures. You can be nice on the game you really wanted to make, when gameplay can float it on its own.