> Before Android, you could write a Windows Mobile app and have it run pretty much on every Windows Mobile device and the same with Blackberry and iPhones.
Considering that Android pre-dates the iPhone (and thus iOS), the statement isn't accurate. This article cites 2004 and the iPhone didn't debut until the middle of 2007. It was indeed a nightmare, not only in the development process but in distribution. Good luck getting your app widely distributed across platforms/countries/carriers.
I remember being at CES around this time and the Google guys did a keynote where they made it a mission to get rid of all the different charging standards in use at the time (every phone was different, remember having to find a charger that worked for your phone?). It was a whole different game back then.
Note that 2007 is the iPhone's public debut. The project was started in 2004 [1]. Android the product was also announced in 2007, after the iPhone, although the project indeed started before the iPhone, in 2003 [2].
Considering that Android pre-dates the iPhone (and thus iOS), the statement isn't accurate. This article cites 2004 and the iPhone didn't debut until the middle of 2007. It was indeed a nightmare, not only in the development process but in distribution. Good luck getting your app widely distributed across platforms/countries/carriers.
I remember being at CES around this time and the Google guys did a keynote where they made it a mission to get rid of all the different charging standards in use at the time (every phone was different, remember having to find a charger that worked for your phone?). It was a whole different game back then.